

Preferred stats: Critical Chance, Critical Hit Damage, Weapon Damage, Intelligence With all these perks tossed in, an explosion from Volatile blast is doing 800% weapon damage before crit and with no gear stats calculated in (that's 1,200% or higher on a crit)! The other abilities center on making sure you crit as often as possible, with Disintegrate, Frost Nova and Explosive Blast all hitting multiple targets with some absurdly high weapon percentages-each with its own chance to be crit. The Critical Mass passive reduces the cooldown on your spells by 1 second every time you crit, and Arcane Dynamo lets you boost your next attack by 75% to achieve truly absurd single-hit numbers to brag about to your buddies.

Core skills get a bonus effect on crit: your primary, Electrocute, and Storm Armor lash out lightning attacks, and Meteor 's molten fire boils over when it crits. At 4 stacks, each different elemental attack extends the duration by 2 seconds, up to a maximum of 8 seconds.See the build: Wizard Glass Cannon - Updated 5/17Ī primal urge within all of us wants to see big numbers flash on the screen when we attack, and this build lets you get the biggest digits of any class in Diablo 3. Arcane, Cold, Fire, and Lightning attacks each add one stack. ( 6) Set: Attacks increase your damage by 750% for 8 seconds. ( 4) Set: Arcane, Cold, Fire, and Lightning attacks each increase all of your resistances by 25% for 8 seconds. There is an 8 second cooldown for each damage type. ( 2) Set: Damaging enemies with Arcane, Cold, Fire or Lightning will cause a Meteor of the same damage type to fall from the sky. Increases Meteor Damage by 20–25 % (Wizard Only) At 4 stacks, each different elemental attack extends the duration by 2 seconds, up to a maximum of 8 seconds.Ĭritical Hit Chance Increased by 6.0–10.0 % ( 6) Set: Attacks increase your damage by 2000% for 8 seconds. Attacking with Meteor reduces the cooldown of Teleport by 1 second. ( 4) Set: Arcane, Cold, Fire, and Lightning attacks each increase all of your resistances by 100% for 8 seconds. This only occurs if the Wizard has Meteor on their action bar, and the same meteor cannot happen twice in a row. ( 2) Set: Damaging enemies with Arcane, Cold, Fire or Lightning will grant immunity to that element and cause a Meteor of the same damage type to fall from the sky.
